01
Burning
Temporary Effect. Burning is inflicted when an attack with Inflict: Burning succeeds with Focus, unless a rule explicitly says otherwise. A Critical Hit also triggers Burning because it triggers Focus effects.
At the end of the affected unit’s activation, it suffers 1d4 Damage. The unit may perform an Action to remove Burning before taking this Damage. Multiple instances of Burning do not stack unless a rule explicitly states otherwise.
02
Corrosion X
Temporary Effect. Corrosion X reduces the affected unit’s Minor and Major Damage Thresholds by X. Corrosion does not reduce DC. Multiple instances of Corrosion do not stack unless a rule explicitly states otherwise.
03
Battle Shock
A Battle Shocked unit has Disadvantage on all attacks and contributes no Objective Control.
When that unit makes a Battle Shock recovery test, roll 2d12 + Skill against its own DC. If the result equals or exceeds its DC, it recovers from Battle Shock.
04
Dazed
A Dazed unit cannot move during its next activation. Once that activation ends, Dazed is removed.
05
Hallucinating
Whenever a Hallucinating unit makes an attack, first roll 2d12 as a Focus Die and Panic Die. If Panic is higher than Focus, that attack must target the nearest friendly unit it can legally target. On any other result, the attack is made normally.
If there is no friendly unit it can legally target, the attack is made normally. Multiple instances of Hallucinating do not stack unless a rule explicitly states otherwise.
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