The Confluence
CHAPTER 07

Effects & Conditions

Ongoing rules that alter a unit after they are inflicted.

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01

Burning

Temporary Effect. Burning is inflicted when an attack with Inflicts: Burning has a Focus Die higher than its Panic Die, unless a rule explicitly says otherwise. At the end of the affected unit’s activation, it suffers 1d4 Damage. It may perform an Action to remove Burning before taking this damage.
02

Corrosion

Corrosion reduces the affected unit’s DC and any Damage Thresholds it has by the Skill of the unit that inflicted Corrosion.
03

Battle Shock

A Battle Shocked unit has Disadvantage on all attacks and has no Objective Control. To recover, make a Battle Shock recovery test and beat the unit’s own DC.
04

Dazed

A Dazed unit is unable to move during its next activation.
05

Hallucinating

When a unit becomes Hallucinating, it makes a DC Test against its own DC. On a success, the Effect ends. On a failure, the unit remains Hallucinating until the end of its next activation. While Hallucinating, whenever that unit makes an Attack, roll 1d6. On a 1–2, it must attack the nearest friendly unit it can legally target. On a 3–6, it attacks normally. If there is no friendly unit it can legally target, it attacks normally.