LIVING RULEBOOK
Game Rules
Browse the rules by section, or search the entire The Confluence rules reference.
RULEBOOK73 indexed rulings
02
Faction Rules
Rules shared across a faction, including T’au targeting and Thousand Sons sorcery.
01
Core Rules
The foundations of The Confluence.
02
Detachments
How armies choose and unlock Detachment rules as battles grow.
02
Actions & Activations
How units act during a Battle Round.
03
Movement & Engagement
Moving across the battlefield and fighting at close quarters.
04
Attacks & Damage
Making attacks, resolving damage and using thresholds.
05
Terrain & Cover
Visibility, Line of Sight and battlefield protection.
06
Objectives & Control
Claiming ground and determining Objective Control.
07
Effects & Conditions
Ongoing rules that alter a unit after they are inflicted.
08
Psychic Powers
Sorcerers, Psychic tests and powers.
09
Deployment & Reserves
Preparing the battlefield and arriving from Reserves.
10
Weapon Rules
Universal rules found on weapon profiles.
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