Game Rules
Browse the rules in the order a battle is played, or search the entire The Confluence rules reference.
Core Rules
Nerve Dice, Skill Rolls and the universal language of play.
Building Your Force
Army limits, attached Characters, Commanders, Dispositions and Detachments.
Preparing for Battle
Battlefield size, Attacker and Defender, terrain, deployment and Reserves.
Battle Rounds & Activations
Alternating activations and the flow of each Battle Round.
Movement & Engagement
Moving across the battlefield and fighting at close quarters.
Attacks & Targeting
Choosing targets, Attack Rolls, Line of Sight and Cover.
Damage & Survival
Thresholds, Direct Damage, destruction and healing.
Weapon Features
Universal features and classifications found on weapon profiles.
Objectives & Scoring
Claiming ground, Objective Control and Primary scoring.
Effects & Conditions
Ongoing rules that alter a unit after they are inflicted.
Special Rules & Systems
Psykers, Transports and other universal subsystems.
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