The Confluence
CHANGELOG

Latest Updates

A clean record of the Companion’s current release and recent changes.

Current & Recent
v1.7.12POLISH & AELDARI LEADER FIX

One cleaner deploy

Rolls the Defiler/faction foundation, live notifications and Battle Time into one current build, then applies a visual consistency pass so the faction selection cards and shared controls line up cleanly across screen sizes.

Kharseth can now lead the same Corsair units as Prince Yriel: Corsair Reaver Band, Corsair Voidreavers and Corsair Voidscarred.

v1.7.11LIVE NOTIFICATIONS & BATTLE TIME

Requests arrive without a refresh

Adds an in-site notification centre for incoming friend requests and battle invitations. New requests appear automatically while the site is open, with a notification badge and Confluence-styled alert rather than browser pop-ups.

Completed Campaign battles now also show the total Battle Time, calculated from the synced battle start and completion timestamps.

v1.7.10CHAOS SPACE MARINES FOUNDATION

The Defiler enters the roster

Adds Chaos Space Marines as a Warhammer 40,000 faction foundation and the approved 400-point Defiler chassis. The Thousand Sons roster also receives its approved Defiler variant with Destroyer of Futures.

Also removes the leftover legacy three-weapon battle cap so units use all weapons they actually equipped, matching the current universal attack rules.

v1.7.9RUMBLE

Three players, one battlefield

Adds full Rumble support to Campaign and Play Mode. Rumble lobbies use three player slots, one shared Battle Code, the Full Battlefield, live three-player scores and a synced Priority Order that is chosen again between Battle Rounds.

Round scoring now keeps Commander Mission VP and Rumble Take and Hold VP separate while combining them into the final total. The Rules library also gains a dedicated Alternate Game Modes section, keeping the standard Core Rules clean.

v1.7.6CAMPAIGN MODE FOUNDATION

Choose the battle before choosing the armies

Campaign now opens with a dedicated Game Mode selection screen. The first two formats are Standard — the working label for the core 1 vs 1 game — and Rumble, the upcoming 1 vs 1 vs 1 format.

The new mode structure already reserves the correct number of player and army slots, giving the Campaign rework a stable foundation for Battle Codes, friend invites, synced scoring and reconnectable live battles.

v1.7.5PLAYER PROFILES & SECURITY

Player identities, mutual friends and safer sharing

Adds unique usernames and mutual friend requests to Account. Friends are linked to permanent account IDs, usernames can change without breaking friendships, and email addresses remain private.

Also hardens Army Key sharing against public enumeration, increases the randomness of newly generated Army Keys and escapes shared-army content before Campaign renders it.

v1.7.4ACCOUNT DASHBOARD

Your games and players, not the plumbing

Reworks Account into a player dashboard with battle history, record tracking, most-played army and saved friends. Successful cloud sync now stays out of the way; sync failures appear as an in-page Confluence-styled error with reportable details.

Learn to Play now sits at the bottom of the Play menu. Friends can be saved for the upcoming Campaign rework, and the Account page is already prepared to display completed-game history once Campaign begins recording it.

v1.7.3LEARN TO PLAY

A guided first battle

Adds a dedicated Learn to Play tab to the Companion. The new walkthrough teaches The Confluence in the order a battle happens: Nerve Dice, force building, setup, alternating activations, movement, attacks, Damage, Objective Control and scoring, with direct links into the full Living Rulebook.

The existing Game Rules remain the complete reference; Learn to Play is a guided entry point rather than a replacement rulebook.

v1.7.2RULES FLOW & NERVE DICE

The rulebook now follows the flow of play

The rules library has been reorganised around the order players actually use the game: learn the core roll, build a force, prepare the battlefield, play the round, move, attack, resolve Damage, reference Weapon Features, score Objectives, apply conditions and then consult special systems.

The paired Focus and Panic d12s are now called Nerve Dice. Faction rules and Detachments remain in their own reference section, while existing bookmarks for Terrain & Cover redirect to its new home under Attacks & Targeting.

v1.7.1CORE RULES REWORK

Core rules rebuilt around the approved game

The Companion now reflects the completed universal rules audit, including alternating unit activations, the revised Focus/Panic and Critical system, movement and Engagement, Damage, Objectives, conditions, deployment and Weapon Features. Faction-facing changes include T’au targeting and Fire Discipline, Aeldari Psyker resolution, Thousand Sons Channel the Warp and the full 3,000/4,000/5,000 Greater Wars progression.

Existing Sylvaneth and Adeptus Astartes content is preserved unless a universal rule directly affects it.

v1.7.0SYLVANETH LAUNCH

The forest awakens

Sylvaneth arrive as The Confluence’s first Age of Sigmar faction, with a complete roster, faction rules, Spell Lore, Detachments, Commander missions and Play Mode references.

Greater Wars now unlock one secondary same-faction Detachment at 3,000+ Points and grant only its Stage I rule. This release also adds the universal Fly rule and applies the approved strict Fly audit.

v1.6.2.23SETTING SELECTION

The Confluence opens to multiple settings

Army creation now flows from Setting to Faction, with Warhammer 40,000 and Age of Sigmar available as the first setting choices. Existing factions remain under Warhammer 40,000, while Age of Sigmar is ready for its first faction roster.

v1.6.2.22DEVASTATING WOUNDS CLARIFICATION

Double Major now resolves consistently

Any attack that reaches double the target’s Major Threshold triggers Devastating Wounds, forcing an immediate Battle Shock test with Disadvantage. Non-Centrepiece attacks deal 3 HP; Centrepiece attacks deal 4 HP.

v1.6.2.21DAMAGE THRESHOLD CORRECTION

Damage ladder and Centrepiece ceiling corrected

Successful attacks now correctly deal 1 HP below Minor, 2 HP at Minor and 3 HP at Major. Non-Centrepiece attacks reaching double Major trigger Devastating Wounds, forcing Battle Shock after the normal 3 HP. Centrepiece attacks reaching double Major deal 4 HP instead.

v1.6.2.20MARINE CHARACTER CONSOLIDATION

The Astartes character roster is complete

Adds the remaining approved Chapter Characters and completes the 49-character Adeptus Astartes pass. This release also rolls in the Centrepiece audit, Direct Damage cleanup, Accurate terminology and removal of the unused Reaction ability category.

Farsight and Shadowsun are no longer Centrepieces. Marine Character Dispositions are wired, while their Primary Mission pools remain intentionally empty until authored.

v1.6.2.19ULTRAMARINES CHARACTER PASS

The XIII Legion enters the roster

Adds Captain Titus, Cato Sicarius, Chief Librarian Tigurius, Marneus Calgar, Uriel Ventris and Roboute Guilliman as Ultramarines-exclusive Characters, while retaining every approved change from the v1.6.2.18 triangle balance pass.

Guilliman is a Centrepiece and mandatory Commander. Character Dispositions are wired for Commander selection; their individual Primary Mission pools will be added when designed.

v1.6.2.18TRIANGLE BALANCE PASS

Sharper strengths, clearer weaknesses

Applies the approved balance sweep across Centrepieces, flagged Characters and Specialists, multi-model durability, and under-tuned profiles. The changes preserve each unit’s intended role while restoring clearer trade-offs across the defensive and combat triangles.

Sanguinius’ Blade Encarmine moves to 4d12 and Infernus to 4d12 One Shot; the Manta’s 120″ Heavy Rail Cannons also gain One Shot. The approved Ahriman, Exalted Sorcerer on Disc, Blood Angels, Twin Lance, Sekhetar, Skyweaver, Dragon Knight, Farstalker, Chaos Predator, Krootox, Piranha, Death Jester and Sky Ray adjustments are included.

v1.6.2.7ARMY BUILDER UI POLISH

Cleaner configuration cards

Refines grouped unit cards without changing roster or rules data: configuration selectors are slimmer, points move into a dedicated badge, faction/limit metadata becomes compact chips, and the oversized side Add control becomes a small action-row button.

The grouped configuration behaviour, sticky headers, native faction/Chapter selectors and scroll-stability fixes from the regression patch are retained.

v1.6.2.4ADEPTUS ASTARTES / BLOOD ANGELS

Adeptus Astartes roster chassis imported

The locked 23-entry Adeptus Astartes launch roster is now backed by 51 selectable shared configurations using the supplied v1.6.2 stat and points chassis. Configuration caps are shared by their parent roster entry. Gladiator and Land Speeder remain cut from the launch roster.

The five shared Astartes detachments are available in the normal detachment flow. Combat Doctrine state is tracked by Battle Round in Play Mode, and the Doctrine used in the previous round is disabled for the next round.

Blood Angels retain the approved Sanguinary Guard, Death Company Marines, Death Company Captain, Sanguinary Priest, Death Company Dreadnought and Baal Predator rules, and the supplied named-character chassis is now represented in the Chapter pool. Existing approved weapon/ability packages are preserved; unrecovered rules text is not fabricated. Shared Battleplan remains marked PROVISIONAL.

v1.6.1.9BATTLE WEAPON RENDER FIX

Selected Weapons Stay on the Stat Block

Fixes selected Battle Weapons disappearing after saving a unit. The selector remains the active battle loadout while the unit keeps the profile catalogue needed to render those selected weapon systems and all of their forms.

Unselected weapon systems remain inactive and hidden from battle stat blocks.

v1.6.1.8DIALOG HOTFIX

Confirmation Dialogs Fixed

Fixes confirmation-only actions such as Delete Army incorrectly showing the value-input field. Input fields now appear only on genuine prompt dialogs.

v1.6.1.7UI & BRANDING POLISH

A cleaner, more consistent Companion

Replaces the old Confluence wordmark and card placeholder with the newly supplied cleaned artwork, using transparent backgrounds throughout the site.

New armies no longer default to Aeldari or 1,000 points. Faction begins at Select faction, and battle size begins at Select point amount.

Browser-native confirmation dialogs and dropdown menus are replaced by Confluence-styled controls across the site. Army deletion, campaign reset and other prompts now use the same visual language as the Companion.

The redundant generic Weapons checkbox block is hidden on profiles using the dedicated Battle Weapons loadout selector.

Latest Updates and Latest Rules & Units are rebuilt into a consistent current/recent/archive layout.

v1.6.1.6LEGAL & IP CONTACT

Rights-holder contact added

Adds a permanent Legal / IP Contact page in the site drawer.

Identifies The Confluence as an independent Ashen Vault Games project and provides CetonSound@Gmail.com for rights-holder enquiries.

v1.6.1.5WEAPON-TYPE BATTLE CAPS

Separate ranged and melee loadout limits

T’au may take up to 4 ranged and 3 melee weapon systems. All other factions may take up to 3 ranged and 3 melee weapon systems.

A weapon with multiple profiles or forms is selected once and every form comes with it without consuming additional slots.

v1.6.1.4BATTLE WEAPON SELECTION

Selected weapons are the weapons you bring

Battle Weapons became the actual weapon systems a unit takes into battle rather than a reference-only shortlist.

Unselected weapon systems are not active and do not appear on battle stat blocks.

v1.6.1.3BATTLE WEAPON LIMITS

Faction limits applied correctly

The Battle Weapon selector was corrected to respect the T’au four-ranged allowance and the normal three-weapon allowance used elsewhere.

v1.6.1.2BATTLE WEAPON SHORTLISTS

Faster battle reference for large armouries

Introduced the universal Battle Weapons selector for profiles with more weapon options than their normal battle allowance.

Weapon modes such as Standard/Overcharge remain grouped as one weapon system.

v1.6.1.1T’AU ROSTER COMPLETION

T’au roster completed

Adds 22 T’au Empire and Kroot profiles, bringing the supported roster to 40 profiles with fortifications intentionally excluded.

Stormsurge and Ta’unar Supremacy Armour were audited against the supplied current source profiles.

v1.6.1T’AU CATCH-UP

Rules, missions, detachments and targeting network

Moves the T’au roster onto the current 2d12 scale and adds 18 Character Primary Missions.

Adds Mont’ka, Kauyon, Auxiliary Cadre, Retaliation Cadre and Kroot Hunting Pack.

Replaces Acquire Target with the Observer → Guided For the Greater Good network.

Updates Hazardous and Blind Fire to the current playtest rules.

v1.6.0PLAYTEST PATCH

Post-playtest balance and wording

Starfang moves to DC 17; Mutalith Vortex Beast moves to DC 12; Rangers use d10 Long Rifles and cost 200 points.

Blast uses a fixed 6″ radius around the attacked model and Warhost Martial Grace requires a successful attack.

Archive
v1.5.991 update

Harder to Comprehend at Range

The Mutalith Vortex Beast receives a small defensive bump: DC increases to 8, and Impossible Form now gives ranged attacks Disadvantage when fired from more than 18″ away instead of more than 12″.

v1.5.981 update

Exodites Join the Current Scale

Dragon Knights, Clansblade, Stonesinger and Leystalker have been moved onto the current 2d12-era defensive scale and repriced accordingly. The obvious legacy d6 Exodite carbine and drakesteed attack profiles have also been brought into line with the current Aeldari damage hierarchy.

v1.5.971 update

Fresh Model Data on Every Build

The army builder, Models compendium and preset loader now request the versioned model database with cache disabled. This prevents mobile Safari and Chrome from holding onto an older preset-index and hiding or reverting recently updated profiles such as the Mutalith Vortex Beast.

v1.5.961 update

Specialists Now Rebuild the Unit

Corsair Voidscarred no longer use manual Multi-model Weapon Tracking. Choosing a Specialist Loadout automatically assigns that specialist model’s equipment, keeps the remaining Voidscarred on their standard Shuriken Pistol + Power Sword set, and adds the specialist’s unique signature ability.

All Voidscarred weapon profiles are now reviewed per-model profiles rather than Legacy damage modes. The selected loadout is carried into Play Mode’s casualty roster, and changing the specialist rebuilds the model equipment while preserving existing casualty state.

v1.5.951 update

Specialist Loadouts Are Now Selectable

Corsair Voidscarred now have a dedicated Specialist Loadout selector when they are added or edited. A unit may choose no more than one specialist, and each specialist type can only be selected once across the army.

The chosen specialist is shown in the Army Builder, full stat block and Play Mode. Way Seeker alone grants the unit Psyker access; the base Voidscarred profile is no longer universally a Psyker.

v1.5.941 update

Voidreavers & the Living Vortex

Corsair Voidreavers are now a full 5-model Infantry profile at 200 points, with a whole-unit choice between Shuriken Rifles or Shuriken Pistols + Corsair Blades. Their rules lean into fast raiding and taking contested ground.

The Mutalith Vortex Beast drops to 325 points and has been rebuilt around its in-world horror: Mutating Aura, Impossible Form and The Flesh Remembers Wrong now make proximity to the creature physically and mentally dangerous. Its offensive profile has also been reduced to match the cheaper control-focused role.

v1.5.938 updates

Tap to Preview a Unit

Units in the Add screen can now be tapped before selection to open a clean read-only preview with lore, core stats, weapons and abilities. The Add button remains separate so previewing a profile never adds it by accident.

Sticky Unit Names

Unit names now remain pinned to the top of the unit editor while the profile is scrolled, with a solid blurred header treatment so the title and close control stay clear over weapons, abilities and artwork.

Cleaner Unit Detail Screens

Opening a unit now shows its Points, a short in-world lore introduction, and a centred core stat block immediately at the top of the screen. Weapons, abilities, model tracking and artwork are separated into clear sections, with artwork controls moved to the bottom.

All 59 current model profiles now include short lore text. The same flavour text is also available in the Models compendium. Mobile wrapping, spacing and alignment have been tightened for Chrome and Safari.

15 VP, Weighted by Difficulty

All 54 Character Primary Missions still cap at 15 VP per Battle Round, but their 3 cumulative milestones no longer award a flat 5 VP each. Easier requirements now award less and harder, riskier or less reliable requirements award more.

The full set of 162 Primary milestones was reviewed individually. The missions use multiple scoring curves rather than one template, while every mission still totals exactly 15 VP and the 45 Primary VP battle cap remains unchanged.

Familiar Roles, Character-Specific Missions

Character Primaries received a light identity pass rather than a ground-up rewrite. Purge the Foe now centres on meaningful kills, Take and Hold on controlling several Objectives, Priority Assets on the central priority site plus a task, Reconnaissance on battlefield interactions and routes, and Disruption on denial and counter-play.

Objectives remain relevant to every Primary Mission. Commander and faction lore still determines how each mission expresses its Disposition.

Distinct Primary Tiers

All 54 Character Primary Missions now use three genuinely distinct cumulative milestones instead of repeating the same requirement at escalating levels. The mobile Primary layout has also been rebuilt so VP headings and rules stack cleanly without overlapping in Chrome or Safari.

The corrected Solitaire profile is included: 325 Points, Move 14", DC 21, HP 4, Skill +3, Minor 10, Major 20, Solitaire Blade 3d12 Precision, Charge, Deep Strike, updated Flip Belt, Blur of Movement, Curtain Call, The Final Cut, Blitz, The Lonely Path, and the Battle Round 2 deployment restriction.

Full Psyker List in Faction Reference

The Aeldari Faction Reference now always shows Guide, Fortune, Doom and Eldritch Storm beneath Aeldari Psyker. The reference list is no longer hidden by the current army composition. Interactive use controls still require the army to actually contain a Psyker.

Five-Round Battles & 15 VP Primaries

Battles now end after Battle Round 5. Play Mode marks Round 5 as the FINAL ROUND, changes the round action to Score Final Round, and moves directly into the battle summary after final scoring.

Character Primaries now use 3 cumulative tiers worth 5 VP each, for up to 15 Primary VP per Battle Round and 45 Primary VP per battle. Purge the Foe missions have been rebuilt so killing alone is not enough: they require deliberate targets, focused attacks, objective consequences, survival, displacement or follow-through.

The Play stack interaction path also received a Chrome/Safari stability pass: disclosure height changes no longer use delayed layout jumps, swipe stacks avoid redundant height churn, and mission scoring updates locally without rebuilding Play cards. A duplicate Secondary score-addition bug was also removed.

v1.5.851 update

Skill Dice, Model Attacks & Mission Rework

Attacks now use Focus and Panic Skill Dice, matching dice Critical, Focus-over-Panic Inflict and Panic-over-Focus Hazardous. Every surviving model attacks once, identical weapons may be batch-rolled as separate attacks, Character Primaries now score up to 5 VP through five layered conditions, and every Secondary pool is now 6 Tension / 2 Neutral / 2 Reinforcing.

Aeldari Psyker access now includes Eldrad Ulthran, Shadowseer, Kharseth and Corsair Voidscarred. The agreed active-choice passives now cost AP, with the Mutalith Vortex Beast intentionally left unchanged for its future rework.

v1.5.842 updates

Secondary Missions

Every battle now draws two static generic Secondaries from the selected Disposition. They are visible in Battle Round 1, may be replaced once for 1 AP during that round, activate from Battle Round 2, and are scored alongside the Primary Mission.

Cloud Sync Messaging

Cloud sync and Army Key sharing now report configuration, permissions and connectivity problems in player-friendly language rather than exposing raw backend errors. The Supabase setup script also requests a schema-cache refresh after migration.

v1.4.21 update

Contextual Rules Links

Rules links now respect sentence context and named game elements, preventing false links such as Advance inside Coordinated Advance. Named Characters are also consistently presented under Character across selection and model browsing.

v1.4.11 update

Army Builder & Rules Cleanup

Fixes AP rule-token matching, replaces placeholder roster limits, reduces the army allowance to 5%, and makes the points bar reveal the allowance only once the normal battle size is exceeded.

v1.4.01 update

The Confluence — Major Rules & Play Update

Complete Thousand Sons and Aeldari balance pass, ten replacement Detachments, revised core rules, searchable/tappable terminology, Psychic casting, live Play Mode modifiers, cloud Army Keys, Campaign snapshots, a rebuilt landing page, and the new transparent Confluence wordmark.