Current & Recent
v1.7.12POLISH & AELDARI LEADER FIX
One cleaner deploy
Rolls the Defiler/faction foundation, live notifications and Battle Time into one current build, then applies a visual consistency pass so the faction selection cards and shared controls line up cleanly across screen sizes.
Kharseth can now lead the same Corsair units as Prince Yriel: Corsair Reaver Band, Corsair Voidreavers and Corsair Voidscarred.
v1.7.11LIVE NOTIFICATIONS & BATTLE TIME
Requests arrive without a refresh
Adds an in-site notification centre for incoming friend requests and battle invitations. New requests appear automatically while the site is open, with a notification badge and Confluence-styled alert rather than browser pop-ups.
Completed Campaign battles now also show the total Battle Time, calculated from the synced battle start and completion timestamps.
v1.7.10CHAOS SPACE MARINES FOUNDATION
The Defiler enters the roster
Adds Chaos Space Marines as a Warhammer 40,000 faction foundation and the approved 400-point Defiler chassis. The Thousand Sons roster also receives its approved Defiler variant with Destroyer of Futures.
Also removes the leftover legacy three-weapon battle cap so units use all weapons they actually equipped, matching the current universal attack rules.
v1.7.9RUMBLE
Three players, one battlefield
Adds full Rumble support to Campaign and Play Mode. Rumble lobbies use three player slots, one shared Battle Code, the Full Battlefield, live three-player scores and a synced Priority Order that is chosen again between Battle Rounds.
Round scoring now keeps Commander Mission VP and Rumble Take and Hold VP separate while combining them into the final total. The Rules library also gains a dedicated Alternate Game Modes section, keeping the standard Core Rules clean.
v1.7.6CAMPAIGN MODE FOUNDATION
Choose the battle before choosing the armies
Campaign now opens with a dedicated Game Mode selection screen. The first two formats are Standard — the working label for the core 1 vs 1 game — and Rumble, the upcoming 1 vs 1 vs 1 format.
The new mode structure already reserves the correct number of player and army slots, giving the Campaign rework a stable foundation for Battle Codes, friend invites, synced scoring and reconnectable live battles.
v1.7.5PLAYER PROFILES & SECURITY
Player identities, mutual friends and safer sharing
Adds unique usernames and mutual friend requests to Account. Friends are linked to permanent account IDs, usernames can change without breaking friendships, and email addresses remain private.
Also hardens Army Key sharing against public enumeration, increases the randomness of newly generated Army Keys and escapes shared-army content before Campaign renders it.
v1.7.4ACCOUNT DASHBOARD
Your games and players, not the plumbing
Reworks Account into a player dashboard with battle history, record tracking, most-played army and saved friends. Successful cloud sync now stays out of the way; sync failures appear as an in-page Confluence-styled error with reportable details.
Learn to Play now sits at the bottom of the Play menu. Friends can be saved for the upcoming Campaign rework, and the Account page is already prepared to display completed-game history once Campaign begins recording it.
v1.7.3LEARN TO PLAY
A guided first battle
Adds a dedicated Learn to Play tab to the Companion. The new walkthrough teaches The Confluence in the order a battle happens: Nerve Dice, force building, setup, alternating activations, movement, attacks, Damage, Objective Control and scoring, with direct links into the full Living Rulebook.
The existing Game Rules remain the complete reference; Learn to Play is a guided entry point rather than a replacement rulebook.
v1.7.2RULES FLOW & NERVE DICE
The rulebook now follows the flow of play
The rules library has been reorganised around the order players actually use the game: learn the core roll, build a force, prepare the battlefield, play the round, move, attack, resolve Damage, reference Weapon Features, score Objectives, apply conditions and then consult special systems.
The paired Focus and Panic d12s are now called Nerve Dice. Faction rules and Detachments remain in their own reference section, while existing bookmarks for Terrain & Cover redirect to its new home under Attacks & Targeting.
v1.7.1CORE RULES REWORK
Core rules rebuilt around the approved game
The Companion now reflects the completed universal rules audit, including alternating unit activations, the revised Focus/Panic and Critical system, movement and Engagement, Damage, Objectives, conditions, deployment and Weapon Features. Faction-facing changes include T’au targeting and Fire Discipline, Aeldari Psyker resolution, Thousand Sons Channel the Warp and the full 3,000/4,000/5,000 Greater Wars progression.
Existing Sylvaneth and Adeptus Astartes content is preserved unless a universal rule directly affects it.
v1.7.0SYLVANETH LAUNCH
The forest awakens
Sylvaneth arrive as The Confluence’s first Age of Sigmar faction, with a complete roster, faction rules, Spell Lore, Detachments, Commander missions and Play Mode references.
Greater Wars now unlock one secondary same-faction Detachment at 3,000+ Points and grant only its Stage I rule. This release also adds the universal Fly rule and applies the approved strict Fly audit.
v1.6.2.23SETTING SELECTION
The Confluence opens to multiple settings
Army creation now flows from Setting to Faction, with Warhammer 40,000 and Age of Sigmar available as the first setting choices. Existing factions remain under Warhammer 40,000, while Age of Sigmar is ready for its first faction roster.
v1.6.2.22DEVASTATING WOUNDS CLARIFICATION
Double Major now resolves consistently
Any attack that reaches double the target’s Major Threshold triggers Devastating Wounds, forcing an immediate Battle Shock test with Disadvantage. Non-Centrepiece attacks deal 3 HP; Centrepiece attacks deal 4 HP.
v1.6.2.21DAMAGE THRESHOLD CORRECTION
Damage ladder and Centrepiece ceiling corrected
Successful attacks now correctly deal 1 HP below Minor, 2 HP at Minor and 3 HP at Major. Non-Centrepiece attacks reaching double Major trigger Devastating Wounds, forcing Battle Shock after the normal 3 HP. Centrepiece attacks reaching double Major deal 4 HP instead.
v1.6.2.20MARINE CHARACTER CONSOLIDATION
The Astartes character roster is complete
Adds the remaining approved Chapter Characters and completes the 49-character Adeptus Astartes pass. This release also rolls in the Centrepiece audit, Direct Damage cleanup, Accurate terminology and removal of the unused Reaction ability category.
Farsight and Shadowsun are no longer Centrepieces. Marine Character Dispositions are wired, while their Primary Mission pools remain intentionally empty until authored.
v1.6.2.19ULTRAMARINES CHARACTER PASS
The XIII Legion enters the roster
Adds Captain Titus, Cato Sicarius, Chief Librarian Tigurius, Marneus Calgar, Uriel Ventris and Roboute Guilliman as Ultramarines-exclusive Characters, while retaining every approved change from the v1.6.2.18 triangle balance pass.
Guilliman is a Centrepiece and mandatory Commander. Character Dispositions are wired for Commander selection; their individual Primary Mission pools will be added when designed.
v1.6.2.18TRIANGLE BALANCE PASS
Sharper strengths, clearer weaknesses
Applies the approved balance sweep across Centrepieces, flagged Characters and Specialists, multi-model durability, and under-tuned profiles. The changes preserve each unit’s intended role while restoring clearer trade-offs across the defensive and combat triangles.
Sanguinius’ Blade Encarmine moves to 4d12 and Infernus to 4d12 One Shot; the Manta’s 120″ Heavy Rail Cannons also gain One Shot. The approved Ahriman, Exalted Sorcerer on Disc, Blood Angels, Twin Lance, Sekhetar, Skyweaver, Dragon Knight, Farstalker, Chaos Predator, Krootox, Piranha, Death Jester and Sky Ray adjustments are included.
v1.6.2.7ARMY BUILDER UI POLISH
Cleaner configuration cards
Refines grouped unit cards without changing roster or rules data: configuration selectors are slimmer, points move into a dedicated badge, faction/limit metadata becomes compact chips, and the oversized side Add control becomes a small action-row button.
The grouped configuration behaviour, sticky headers, native faction/Chapter selectors and scroll-stability fixes from the regression patch are retained.
v1.6.2.4ADEPTUS ASTARTES / BLOOD ANGELS
Adeptus Astartes roster chassis imported
The locked 23-entry Adeptus Astartes launch roster is now backed by 51 selectable shared configurations using the supplied v1.6.2 stat and points chassis. Configuration caps are shared by their parent roster entry. Gladiator and Land Speeder remain cut from the launch roster.
The five shared Astartes detachments are available in the normal detachment flow. Combat Doctrine state is tracked by Battle Round in Play Mode, and the Doctrine used in the previous round is disabled for the next round.
Blood Angels retain the approved Sanguinary Guard, Death Company Marines, Death Company Captain, Sanguinary Priest, Death Company Dreadnought and Baal Predator rules, and the supplied named-character chassis is now represented in the Chapter pool. Existing approved weapon/ability packages are preserved; unrecovered rules text is not fabricated. Shared Battleplan remains marked PROVISIONAL.
v1.6.1.9BATTLE WEAPON RENDER FIX
Selected Weapons Stay on the Stat Block
Fixes selected Battle Weapons disappearing after saving a unit. The selector remains the active battle loadout while the unit keeps the profile catalogue needed to render those selected weapon systems and all of their forms.
Unselected weapon systems remain inactive and hidden from battle stat blocks.
v1.6.1.8DIALOG HOTFIX
Confirmation Dialogs Fixed
Fixes confirmation-only actions such as Delete Army incorrectly showing the value-input field. Input fields now appear only on genuine prompt dialogs.
v1.6.1.7UI & BRANDING POLISH
A cleaner, more consistent Companion
Replaces the old Confluence wordmark and card placeholder with the newly supplied cleaned artwork, using transparent backgrounds throughout the site.
New armies no longer default to Aeldari or 1,000 points. Faction begins at Select faction, and battle size begins at Select point amount.
Browser-native confirmation dialogs and dropdown menus are replaced by Confluence-styled controls across the site. Army deletion, campaign reset and other prompts now use the same visual language as the Companion.
The redundant generic Weapons checkbox block is hidden on profiles using the dedicated Battle Weapons loadout selector.
Latest Updates and Latest Rules & Units are rebuilt into a consistent current/recent/archive layout.
v1.6.1.6LEGAL & IP CONTACT
Rights-holder contact added
Adds a permanent Legal / IP Contact page in the site drawer.
Identifies The Confluence as an independent Ashen Vault Games project and provides CetonSound@Gmail.com for rights-holder enquiries.
v1.6.1.5WEAPON-TYPE BATTLE CAPS
Separate ranged and melee loadout limits
T’au may take up to 4 ranged and 3 melee weapon systems. All other factions may take up to 3 ranged and 3 melee weapon systems.
A weapon with multiple profiles or forms is selected once and every form comes with it without consuming additional slots.
v1.6.1.4BATTLE WEAPON SELECTION
Selected weapons are the weapons you bring
Battle Weapons became the actual weapon systems a unit takes into battle rather than a reference-only shortlist.
Unselected weapon systems are not active and do not appear on battle stat blocks.
v1.6.1.3BATTLE WEAPON LIMITS
Faction limits applied correctly
The Battle Weapon selector was corrected to respect the T’au four-ranged allowance and the normal three-weapon allowance used elsewhere.
v1.6.1.2BATTLE WEAPON SHORTLISTS
Faster battle reference for large armouries
Introduced the universal Battle Weapons selector for profiles with more weapon options than their normal battle allowance.
Weapon modes such as Standard/Overcharge remain grouped as one weapon system.
v1.6.1.1T’AU ROSTER COMPLETION
T’au roster completed
Adds 22 T’au Empire and Kroot profiles, bringing the supported roster to 40 profiles with fortifications intentionally excluded.
Stormsurge and Ta’unar Supremacy Armour were audited against the supplied current source profiles.
v1.6.1T’AU CATCH-UP
Rules, missions, detachments and targeting network
Moves the T’au roster onto the current 2d12 scale and adds 18 Character Primary Missions.
Adds Mont’ka, Kauyon, Auxiliary Cadre, Retaliation Cadre and Kroot Hunting Pack.
Replaces Acquire Target with the Observer → Guided For the Greater Good network.
Updates Hazardous and Blind Fire to the current playtest rules.
v1.6.0PLAYTEST PATCH
Post-playtest balance and wording
Starfang moves to DC 17; Mutalith Vortex Beast moves to DC 12; Rangers use d10 Long Rifles and cost 200 points.
Blast uses a fixed 6″ radius around the attacked model and Warhost Martial Grace requires a successful attack.