Tap to Preview a Unit
Units in the Add screen can now be tapped before selection to open a clean read-only preview with lore, core stats, weapons and abilities. The Add button remains separate so previewing a profile never adds it by accident.
Sticky Unit Names
Unit names now remain pinned to the top of the unit editor while the profile is scrolled, with a solid blurred header treatment so the title and close control stay clear over weapons, abilities and artwork.
Cleaner Unit Detail Screens
Opening a unit now shows its Points, a short in-world lore introduction, and a centred core stat block immediately at the top of the screen. Weapons, abilities, model tracking and artwork are separated into clear sections, with artwork controls moved to the bottom.
All 59 current model profiles now include short lore text. The same flavour text is also available in the Models compendium. Mobile wrapping, spacing and alignment have been tightened for Chrome and Safari.
15 VP, Weighted by Difficulty
All 54 Character Primary Missions still cap at 15 VP per Battle Round, but their 3 cumulative milestones no longer award a flat 5 VP each. Easier requirements now award less and harder, riskier or less reliable requirements award more.
The full set of 162 Primary milestones was reviewed individually. The missions use multiple scoring curves rather than one template, while every mission still totals exactly 15 VP and the 45 Primary VP battle cap remains unchanged.
Familiar Roles, Character-Specific Missions
Character Primaries received a light identity pass rather than a ground-up rewrite. Purge the Foe now centres on meaningful kills, Take and Hold on controlling several Objectives, Priority Assets on the central priority site plus a task, Reconnaissance on battlefield interactions and routes, and Disruption on denial and counter-play.
Objectives remain relevant to every Primary Mission. Commander and faction lore still determines how each mission expresses its Disposition.
Distinct Primary Tiers
All 54 Character Primary Missions now use three genuinely distinct cumulative milestones instead of repeating the same requirement at escalating levels. The mobile Primary layout has also been rebuilt so VP headings and rules stack cleanly without overlapping in Chrome or Safari.
The corrected Solitaire profile is included: 325 Points, Move 14", DC 21, HP 4, Skill +3, Minor 10, Major 20, Solitaire Blade 3d12 Precision, Charge, Deep Strike, updated Flip Belt, Blur of Movement, Curtain Call, The Final Cut, Blitz, The Lonely Path, and the Battle Round 2 deployment restriction.
Full Psyker List in Faction Reference
The Aeldari Faction Reference now always shows Guide, Fortune, Doom and Eldritch Storm beneath Aeldari Psyker. The reference list is no longer hidden by the current army composition. Interactive use controls still require the army to actually contain a Psyker.
Five-Round Battles & 15 VP Primaries
Battles now end after Battle Round 5. Play Mode marks Round 5 as the FINAL ROUND, changes the round action to Score Final Round, and moves directly into the battle summary after final scoring.
Character Primaries now use 3 cumulative tiers worth 5 VP each, for up to 15 Primary VP per Battle Round and 45 Primary VP per battle. Purge the Foe missions have been rebuilt so killing alone is not enough: they require deliberate targets, focused attacks, objective consequences, survival, displacement or follow-through.
The Play stack interaction path also received a Chrome/Safari stability pass: disclosure height changes no longer use delayed layout jumps, swipe stacks avoid redundant height churn, and mission scoring updates locally without rebuilding Play cards. A duplicate Secondary score-addition bug was also removed.