The Confluence ⌕
CHAPTER 03

Preparing for Battle

From battlefield setup and deployment to the first activation.

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01

Battlefield Sizes

500 Points: 122 × 61 cm.
1,000–2,000 Points: 122 × 122 cm.
3,000+ Points: 183 × 122 cm.
02

Battle Length

Battles of up to 2,000 Points last for 5 Battle Rounds. Battles of 3,000 Points or more last for 7 Battle Rounds. After scoring is completed at the end of the final Battle Round, the battle ends and the final score is determined.
03

Choosing Attacker & Defender

Before deployment, both players roll 2d12 and add the results together. The player with the higher total chooses whether to be the Attacker or Defender. If the totals are tied, compare the Focus Dice; the player with the higher Focus Die chooses. If both rolls are identical, reroll.
The Attacker always takes the first activation of the battle.
04

Battlefield Terrain

The Confluence does not use fixed battlefield maps. Terrain should be arranged symmetrically overall. The Defender’s deployment zone should contain more Heavy Terrain, while the Attacker’s deployment zone may contain no more than one piece of Heavy Terrain.
05

Reserves

A unit in Reserves does not begin on the battlefield. A unit without Deep Strike that enters the battlefield from Reserves is deployed within its own deployment zone.
If a unit was removed from the battlefield and placed into Reserves, and it does not have Deep Strike, it may return either within 6" of the point from which it was removed or anywhere within its own deployment zone. Units with Deep Strike use the Deep Strike rules instead.
06

Deployment

Players alternate deploying one unit at a time until both armies have been deployed. After deployment, resolve any pre-battle abilities such as Scout. The Attacker resolves their pre-battle abilities first.
07

Infiltrators

A unit with Infiltrators may deploy outside its normal deployment zone, but must be deployed at least 6" from every enemy model.
08

Deep Strike

Deploy from Reserves at least 6″ from enemy models, 6″ from the battlefield edge, and 6″ from any objective.
09

Scout X

After all units have been deployed, a unit with Scout X may move up to X inches. This movement may take the unit outside its deployment zone but cannot end within Engagement Range.
A unit that uses Scout X contributes no Objective Control until Battle Round 2.