The Confluence
CHAPTER 02

Actions & Activations

How units act during a Battle Round.

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01

Activation

When a unit activates, it resolves its movement, attack or Psychic Power, Actions and abilities in the order permitted by their rules.
02

Ability Points (AP)

AP stands for Ability Points. Ability Points are spent to use abilities. Unless an ability explicitly states otherwise, using or spending AP does not require an Action.
03

Actions

An Action is something a unit performs during its activation by using either its Movement or its Attack Action, as specified by the rule. Ability Points do not normally require an Action unless an ability explicitly states otherwise.
04

Battle Rounds

Once all required activations and end-of-round effects are complete, resolve Objective control and begin the next Battle Round.