01
Movement
A unit may move up to its Move during its activation and does not have to use its full movement. A normal move may end within Engagement Range; this is how a unit may engage an enemy for melee.
02
Engagement Range
A model is within Engagement Range if it is base-to-base with an enemy model or within 2" of an enemy model. A unit with one or more models within Engagement Range is Engaged.
Melee attacks require Engagement Range. An Engaged unit cannot normally be targeted by ranged attacks and cannot make ranged attacks while Engaged unless a rule specifically allows it.
03
Charge
A unit can only Charge if a rule or ability gives it Charge. A Charge allows the unit to move up to half of its Move, rounded up, and must end within Engagement Range of an enemy unit.
Charging is not an Action and does not use the unit’s normal movement or Attack Action. A Charge may be made at any legal point during the unit’s activation. The unit may therefore move, attack and Charge in any order, provided it still has the relevant movement or Attack Action available and follows all normal Engagement rules.
04
Advance
A unit may Advance during its activation. When it Advances, it may move up to its full Move again. An Advance uses that unit’s Attack Action for the activation and cannot end in Engagement Range.
05
Leaving Engagement Range
Unless an ability states otherwise, moving out of Engagement Range uses the unit’s Attack Action for the activation. If the unit has already used its Attack Action, it cannot leave Engagement Range unless a rule specifically allows it.
06
Moving Through Models
Models cannot move through or end their movement overlapping another model, whether friendly or enemy, unless a rule explicitly allows it. Friendly models can therefore block movement if positioned too closely together. Any ability that allows a model to move through other models explicitly overrides this rule.
07
Fly
A unit with Fly may move over models and terrain features while moving. It must end every movement in a legal position and cannot end on top of another model or on top of terrain unless a rule explicitly allows it.
08
Flip Belt
This model may move through friendly and enemy models. It may move through Dense Terrain; each separate segment of Dense Terrain passed through costs an additional 1" of movement.
This model may spend half of its Move to climb directly to the top of any terrain feature that is 4" or taller, provided it can end that climb in a legal position. It cannot end a movement overlapping another model or inside solid or sealed terrain.
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