The Confluence ⌕
CHAPTER 06

Attacks & Targeting

Choosing targets, Attack Rolls, Line of Sight and battlefield protection.

⌕ Search the rules
01

Attacking

When a unit makes its Attack Action, each surviving model may make one attack with each weapon it is equipped with, unless a rule states otherwise. Choose an eligible target for each weapon and resolve each weapon as a separate attack.
If a weapon has multiple profiles, modes or forms, choose one profile each time that weapon attacks unless the weapon specifically states otherwise.
02

Attack Rolls

When a model makes an Attack Roll, roll its Nerve Dice: one Focus Die and one Panic Die. Add the dice together, add the attacking model’s Skill, then apply any Advantage or Disadvantage. If the final total equals or exceeds the target’s DC, the attack succeeds.

On a successful attack, Focus higher than Panic triggers any Focus effects such as Inflict. Panic higher than Focus does not reduce the attack or make it fail, but rules such as Hazardous may trigger on a successful attack with Panic. Matching Nerve Dice are a Critical Hit.

The Focus/Panic relationship is determined only by the two Nerve Dice. Skill, Advantage and Disadvantage change the total but do not change which die is higher.
03

Multi-model Unit Attacks

Each surviving model resolves an attack with each weapon it is equipped with. Every weapon attack remains a separate attack for rules and Damage, even when several identical attacks are rolled together for convenience.
If several models are attacking the same target with identical weapon profiles, those attacks may be batch-rolled. Keep each pair of Focus and Panic dice together as its own Attack Roll and resolve each successful attack’s Damage separately.
04

Line of Sight & Cover

A ranged target must be visible to the attacking model unless a rule says otherwise. Light Cover does not block Line of Sight, but ranged attacks against a model benefiting from Light Cover have Disadvantage. Heavy Cover blocks Line of Sight completely; a model cannot be targeted through Heavy Cover unless the attacker has clear Line of Sight or a rule specifically allows the attack.
A weapon with Overwhelm ignores Light Cover.
05

Stealth

A unit only benefits from Stealth if it did not make a ranged attack during the previous Battle Round. While Stealth is active, ranged attacks against that unit from more than 12" away have Disadvantage.